![]() As the first step on your journey, we invite you to watch this video from the Kotlin Team and some of our early adopters. Now is a great time to start learning and gradually adopting Multiplatform Mobile. It also means we’ll be actively working to minimize any migration issues you might encounter. Kotlin Multiplatform Mobile’s promotion to Beta means that the technology is almost done and is safe to use in your projects. We are happy to announce that Kotlin Multiplatform Mobile has reached Beta and it is on track to becoming stable. Our early adopters, including many of the world’s leading companies like Philips, Netflix, Baidu, and VMWare, gave us invaluable feedback that helped us find the right balance between allowing you to reuse your existing Kotlin code and providing you with access to platform-specific features. While Multiplatform Mobile was experimental, the Kotlin team tried various approaches to memory management, libraries, and project configuration to provide you with the best development experience. Kotlin Multiplatform Mobile is an SDK for iOS and Android app development that allows you to maintain a shared codebase for networking, data storage, and analytics, as well as the other logic of your Android and iOS apps. In the top-right corner of the editor, AppCode shows a list with all active applications.Kotlin Multiplatform Mobile – a technology that allows developers to share the logic of iOS and Android apps, combining the benefits of both cross-platform and native development approaches – is now in Beta! Check out a video from the Kotlin team and some early Multiplatform Mobile adopters, get hands-on experience through a new series of webinars, and start using it today! You can view the list of all active run or debug sessions and navigate between them.įrom the main menu, select Run | Show Running List. To resume the application output, deselect the Pause Output checkbox in the context menu. ![]() To pause the application output, right-click inside the Run tool window and select the Pause Output checkbox in the context menu. To preserve the output of an application, even if you rerun it, pin the output tab. If you rerun an application, the new output overwrites the contents of the tab. The output from each application is displayed in its own tab named after the corresponding run/debug configuration. You can review any output from your running applications in the console of the Run tool window. In the popup that opens, select a host application of your extension: Select an Application Extension configuration from the run/debug configuration selector on the toolbar. In the Run tool window, go to your application's tab and click. Once the compilation has successfully finished, the Run tool window opens, and the application launches on the selected device: Rerun an application While the project is being compiled, the compilation output appears in the Messages tool window: To build a project without running it, click or press Ctrl+Shift+F9. To exclude the building stage from the running process, delete it from the Before Launch section in the Edit Run/Debug Configuration dialog. Select a run/debug configuration for your application and a device to run it on.īy default, AppCode builds your project every time you run it. For example, if you have iOS 12.0 selected in Xcode, you'll have a list of devices only for iOS 12.0 and later. The list of available devices also depends on the lowest operating system version specified in the Xcode project settings. If you selected a run/debug configuration for the macOS target, only your Mac will be available and preselected: So, if you selected a run/debug configuration for the tvOS target, you'll see just Apple TV devices in the list. You can see the list of all available simulated and real devices in the run/debug configuration selector:ĪppCode displays a set of devices relevant to the selected run/debug configuration. Scroll to the bottom to find them: Select a device ![]() You can access all available run/debug configurations from the corresponding selector on the toolbar: You can also create new run/debug configurations for different targets. In AppCode, you run applications using run/debug configurations which are the analogues of the Xcode schemes and are synchronized with them.Įvery project created in AppCode contains a default run/debug configuration that has the same name as your application. Applications for macOS run on your current Mac where AppCode is installed. AppCode allows you to run your iOS and tvOS applications on simulated devices as well as on real ones. ![]()
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